![]() There is not much else to do besides strut to the next fight, and most of the interactivity in the game world exist as quick-time events.Īnd that's when the cracks in Bayonetta 2's game design start to become apparent. Running down lifeless streets to the next battle almost feels like an interactive loading screen. What isn't as fun are the parts that exist in between the combat. What I didn't love about Bayonetta 2īayonetta Enemy (Image credit: iMore / Zackery Cuevas) The game lends itself perfectly to those interested in grinding out high scores as well as catering to those who are looking for short, 20-30 min game sessions. The medals are tallied at the end of the level, and you're rewarded on performance. Players are ranked and receive medals based on how well and quickly they dispatch enemies at the end of every brawl. Bayonetta works best when she's firmly planted on the ground. ![]() The battles that take place in the air, ocean, or moving platforms suffer from wonky camera angles and a feeling of weightlessness that ruined the otherwise tight control. Not all fights are created equal, though. Stopping mid-combo to spank a centaur or summon a demon "climax" through a portal as Bayonetta poses (tastefully censored) in the foreground is as fun now as it was in 2014. Using the guns on her hands and feet, you can also make use of Witch Time, Bayonetta 2's version of bullet time, to maim, decapitate, and straight-up obliterate your enemies. Bayonetta has never been better her combos are incredibly satisfying to pull off as well as watch. ![]()
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